-
Must be highly creative who can work with variety of art styles
-
Ability to design, model, texture, light world objects & environments
-
Proficient in using Maya and Photoshop
-
3+ years of professional 3D artist experience.
-
Fine arts background a plus.
-
Must be a self-motivated team-player.
jobs@highimpactgames.com
LIGHTER/COMPOSITER/EFFECT
ANIMATOR
- Excellent
lighting, rendering and compositing skills for cutscene animations.
-
Excellent effect animation skills
- Able to work
with artists, animators and programmers to implement cutscenes
in-game.
-
Proficient in using Maya, Photoshop, Premiere and After Effects
- 2+ years of
industry experience.
- Must be a
self-motivated team-player.
jobs@highimpactgames.com
ANIMATOR
-
Excellent character, creature and mechanical animation skills
-
Passion for true animation, no motion capture
-
Proficient in in-game and cutscene animations
-
Proficient in using Maya, Premiere, After Effects and Photoshop
-
Who can work with programmers to implement in-game character animations
-
2D animation background a plus
-
Lighting and Effect Animation skills a plus
-
3+ years of the industry experience.
-
Must be a self-motivated team-player.
jobs@highimpactgames.com
-
Fluent in C/C++.
- Must be a very creative individual with good gameplay sensibilities.
- Must be able to create very fast, efficient code that is easy
to read.
- Must be willing to refactor code when needed.
- Must have excellent communication skills and work well with
programmers, designers and artists.
-
3+ years of experience in the video game industry.
-
Experience with network gameplay programming a plus.
jobs@highimpactgames.com