January 13th, 2012
iOS GAMES: Super Ninja & GOGO Fishing
We have started developing iOS games recently besides working on console games. "Super Ninja" came out last December, "GOGO Fishing" was just out last week. Both with Moxy Games, the publisher. You can play them for free for certain parts, so please check them out. We will update them periodically.
November 15th, 2011
"DREAMWORKS SUPER STAR KARTZ" Came out!
We made it! It was very tough (schedule-wise) to make this happen. It's available on Xbox360, PS3, Wii and 3DS.
April 4th, 2011
PHINEAS & FERB Wii/PS3!
Disney announced it today finally!
Yes, we've been developing the Wii and PS3 of Phineas and Ferb: Across the Second Dimension quite some time. We are very fortunate to work on such a great IP and we've been having a lot of fun developing them.
"Disney Interactive Studios today announced that Phineas and Ferb: Across the Second Dimension is currently in development for the Wii, Nintendo DS and PlayStation 3. Fans can play as their favourite characters including Phineas, Ferb and Agent P as they journey through new dimensions filled with platforming, in a quest to battle the evil Dr. Doofenshmirtz. Phineas and Ferb: Across the Second Dimension is slated for release this summer."
More info: Phineas & Ferb Game
We are done making them and they are out now! Avilable in stores and online. Please see our "GAMES" page for the description.
JAK PSP/PS2 Coming this Fall!
It's real. Since we announced it on April Fools, some people don't believe it ...even our team members!? We are currently developing Jak and Daxter: The Lost Frontier on both PSP/PS2. It will be coming out later this year!
SECRET AGENT CLANK!
Did you hear
that? The faint sounds of jazz piano and whispered conversation
coming through the wall? It sounds like a story of high espionage
and wicked spy gadgets... Does it? No way! It's Secret Agent
Clank! Yes, that’s right. Clank has his own adventure!
When Ratchet is sent to prison for a crime he didn't commit,
it's up to Clank to prove his innocence. Armed with his unique
Clank-Fu style and arsenal of super-spy weapons and gadgetry,
Clank is more than ready to rescue his Lombax buddy, save the
universe, and look good doing it! Look for Secret Agent Clank
in stores June, 17th 2008! (Can I stop using my movie guy voice
now? Please?...thanks, Carl.)
IN RELATED NEWS...
Clank - Size Matters has finally been unleashed on PS2! The
PS2 version of Size Matters, already on store shelves, boasts
all the action and adventure you’d expect from the Ratchet
and Clank franchise, but ups the ante with a retooling of the
multiplayer mode and the addition of the new Iron Lombax challenges.
Check out our Games section for more! More
news at 11. Or 10, maybe. Uh, hmm, 10:30? I guess it depends
on what news program you watch. Check your local listings.
We know it's
been a while since we've last had an update. Why, you ask? Well…we've
been (obviously!) hard at work, but also because… we were
moving! Though our beloved offices in North Hollywood had much
to recommend them (near to Universal Studios, close to ridiculously
good Indian food, the extra cachet of saying we worked out of
“Hollywood”), our new digs are even better! Our
new Treehouse, located in beautiful downtown Burbank, is close
to roughly five billion excellent restaurants and movie theaters.
There’s ample room for everyone, and a few wide-open spaces
for tabletop games and moonwalk competitions. Most important
of all, we’ve got our own massive parking lot now. No
more coins in the meters for us!
LAST BUT CERTAINLY NOT LEAST...
peeps! May we present the newest members to the Treehouse. They
are: Shane Kneip, Sunghoon Kim, Jess Sterzl, Jared Bishop, Leviticus
Davis, Travis Sanchez, Jhairo Erazo, Ellen Lin, Gerard Green,
Eduardo Otero Jr., Melanie Walchek, Gilbert Wong, Haroon Piracha,
Nathan Robertson, Christopher Matsumoto, and Jody McAdams. Quite
a list, eh? Belated welcome to you all!
MYERS - HARDCORE WINNER!
are good games players. Sure, they'll play a game and finish
it. But some will play through a game without losing a single
life because they're super-ultra-great. For these people, we
created the Hardcore Winners page.
AND CLANK - SIZE MATTERS UNLEASHED!
have we been again? We can't use the leaky roof as an excuse
this time, because the ants (bless their souls) fixed it. No
elephants. No Avery/harpoon carnage.
we announced what we were doing; now we're announcing that we've
done it! Made it, debugged it and shipped it. Whoo hoo! And
here it is, or rather here is the box. Not the real box, but
a photo of a box. Um, not a real photo, pixels arranged to resemble
a photo of the box. You know what we mean. Here is it:
OF BOBBY, #1
at night, when the lights are out, the great mystery towers
are built. Tall towers constructed out of video cassettes. Towers
that look like they're going to topple due to their unlikely
fulcrums. Can you imagine them? Of course you can't. And neither
can we. Our tiny human minds can't begin to picture such magnificent
structures, so here's a photo of one of them.
Yes, yes! Look, it's taller than that man. Who is that man?
And why does he show up to have his photo taken with these towers?
Are the two connected in some way? I thought you guys were in
a treehouse; that looks like a... And what about the ants?
LOOK, IT'S US
California laws regarding hire practices, we hire only good
looking employees. After all, if we must look at each other
all day, we may as well make it as pleasant for everybody as we
Here we are:
Who is who?
And does it really matter? No. Because we're a team, and game
dev teams are one big living organism. An organism of fun. If
you feel you must learn about us, there's always the newly updated
JAN 1ST, 2007
MORE NEWER PEOPLESES
A lot of new
people have been hired, but the website hasn't been updated
for quite some time. But hey, let's do it now! Introducing:
Jeff Parrott, Dave Goodrich, Eric Chiu, Ken Strickland and Tom
Lead Character Modeler, passed away over the Thanksgiving holiday.
As well as being a truly gifted artist, he was first and foremost
a great friend to many of us here. He is sadly missed.
MAY 3RD, 2006
AND CLANK - SIZE MATTERS
we been? Did the roof finally collapse and the California rain
wash us from the treehouse? Did Avery run amok with his harpoon?
Or did Jon pull a giant mastodon out of his sleeve and then
laugh maniacally at the following messy carnage? No, no and
no. Fact is, we've actually been busy making a game! Strange,
eh? The treehouse has been abuzz with activity as we've been
working hard on the new Ratchet & Clank
adventure for the Sony PSP! We're all very excited about the
project, so if you want to read more about it (and we KNOW you
do!), follow this link:
and Clank - Size Matters
Two more new people. Jon Mayfield, who has magically read our
minds and is magically trying to fix our magical leaky roof
for the, um, winter. We've also got the ferocious Alex Hampton,
who is determined to shake us, and everything else, out of the
branches and onto the ground, where he can then paw us into
submission. He's a bear, and we are the honey. Oh my.
NIGHTMARE PT III
ants. "What happened to those pesky ants?" you ask.
Well, there have been some developments. The ants are now our
busy little servants. They are sent on coffee runs. They bring
us our lunch. They trim the leaves around the door. They do
everything we can't be bothered to do. It's fantastic, and we
"But what do the poor ants get from this?" you cry.
Well, they got their own little airport, that's what. It's built
right into the walls of the treehouse. They have ant runways,
ant terminals and even ample parking for their little ant cars.
We think they got the better end of the deal, even though it
takes approximately 800 ants to carry a single latte.
PUZZLE CUBE TRADGEDY
Whoah! Now, here is some sad news. Jason's cube is no more.
It was found in pieces on the floor on Monday morning. Roberto
was close by with tears in his eyes. Roberto told us that he
had been there all night, trying to fit the poor little plastic
fad back together again. "The cube - he jumped," he
kept repeating over and over. "He jumped, and I didn't push."
NIGHTMARE PT II: NEGOTIATIONS
our best efforts, we failed miserably at eradicating the ants,
so we have decided to negotiate with them instead. We can't
get rid of them, so we might as well live with them or, better
yet, hire them. They appear to have union backing and some pretty
heavy demands, but we are hoping to come to
some kind of agreement within the coming weeks.
Jason Skiles and TJ Bordelon arrived with a dull plop and have
already been busy fixing things up. The ever-leaky roof, the
loose plank and the rope ladder are already repaired, so they're
eager to get busy with other tasks. Let's just tiptoe off and
leave them to it, shall we?
is JUSTIN. (Arf! Arf!) He's our new lead animator, which means
he's good at moving things around, so we made him start by moving
a couple of desks and a grandfather clock that needed hoisting
up into the branches. With that done, he's been put to work
on the ant problem and should have all their points of entry
blocked by the end of the week. Welcome to High Impact, Justin!
treehouse has been overrun by ANTS. We only just got the roof
fixed. Now it's summer, and the ants are taking over. Luckily,
the traps have been layed and primed, so let's see what happens
in the coming week...